World of Tanks

World of Tanks MMO Fan Discussions

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[SUGGESTION] Stopping The Unnecessary Nerfing Of Arty

4:03 pm, October 9, 2014 War Gaming is nerfing artillery to heII. But changes to Arty in general are in fact needed and are justified; we know there is a problem. Most of us recognize it, but…. most of use disagree [..] View

A Cheeky Disquisition on Random Maps

2:01 am, August 23, 2014 So there we were, me and the Woof (my dog), minding our own bidness watching old reruns of Melrose Place when, all of a sudden, it hit me against all the odds, I had an idea. And that's not a common [..] View

Matchmaking and RNG Not Rigged? Yeah, Right.

2:01 pm, May 21, 2014 I had an amazing run the last three days and brought my win rate up to 50.31%. Tonight though, Matchmaker and RNG decided I needed to lose, and lose badly. EVERYTHING that I fired had its penetration [..] View

I need to take a break (interval = 1 day)

2:01 am, May 12, 2014
English

WarGaming Dev Question; Disabling Nagle-Algorithm in Windows 7/8. Snake Oil?

9:05 am, March 3, 2014 This is a question for the WoT Dev team (I am hoping someone that works at WG can ask this question to a developer). Background: Windows 7/8 implements the Nagle-Algorithm, in essence this will en-que [..] View

(NA) Contest : Tracked to *****!

9:05 am, January 15, 2014 In honor of the decline of my mortal vessel and the increasing need to repair it at more frequent intervals (I hit the big 4-0 today), it is time for me to toss another competition the way of the NA r [..] View

On the topic of lag

9:05 pm, January 11, 2014 Since I started playing this game again, I've noticed strange lag behaviour that doesn't seem to be affecting many other people. The first one occurs all the time. It is most noticeab [..] View

Folliage, Forward Key, and crew responses

10:05 pm, September 22, 2013 Three bugs: 1) In 8.8, Foliage and camo and sight mechanics seem haywire to me. In 8.7, if a tank got lit by a friendly, or by moving, or by firing, the enemy tank would appear as a red outline throu [..] View

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